Items likewise only apply to the frontline. You can only field 4 allies in combat, and DOES NOT swap to the reserve if they all die. The typical array of status effects are available, some of which seem to take priority over overs, as I watched a Stunned character still take a pot shot. Enemies also have their own Focus bar, though I can’t tell if / when they used it. Focus Points are needed for a summon’s active abilities, or you’re left with just slapping with auto attacks. This does encourage more strategic play, but in practice I’m less certain, as I’m salty from failing Max Focus actions. You MUST hit a weakness to store Focus points, as the Focus action only provides temporary ones. An action can be Focused up to 4 times for 200% effectiveness. This is mechanically similar to Octopath Traveler‘s “Boost” mechanic, except you don’t get them over time. Hitting an enemy’s weakness gets you Focus points, while hitting resistances / getting attacks absorbed or nullified will deduct Focus points. GAMEPLAY: BEING A DEMI-GOD KINDA SUCKSĬombat is a pretty standard turn-based affair, with no turn indicator. The fixed camera can also cause some issues, making exploring just that bit more bothersome, when it zooms in and out without your input.įor a 2021 title, it also lacks the QOL where you can immediately equip a new piece of equipment you bought. While I understand the lack of a victory result screen can help make a snappier transition into exploration again, the pop-ups don’t stay long enough for me to parse. Indicator for active target isn’t very obvious.You can stack multiple status effects on one unit, but they don’t appear all at once and instead cycle one at a time.It just feels like there’s far too much empty space that they’re not using enough. While it’s pretty and all, I have issue with the battle screen. There are both Japanese and English dubbing which are fine for the most part, though I feel like the English dub has some issues with sound balancing. Equipping a weapon changes how it looks in combat, for an extra touch. The backgrounds in combat change depending on your location, and the monsters that populate them look right at home. There’s a blend of fantasy and “modern” aesthetics, something close to my heart. Both enemies and characters have this subtle motion that gives me the impression of looking 3D, and there’s plenty of animations for Ulan on the overworld: opening chests, standing around, and there’s just so much care put into the art. With CyDesignation also credited as concept art, I could draw comparisons to Granblue Fantasy as well, or with other Cygames’ properties in general. One thing I can say about the game is that its art style reminds me so much of Vanillaware. The clunkiness fortunately does not overly extend to the occasional platforming you’ll need to do. I don’t get why the options aren’t available from the beginning.īesides that, by default, plenty of the actions can be done with just one half of the keyboard, though it can feel just slightly clunky at times. For battle, you can control gains for XP, SP, Lum and Items, adjust the ratio of XP / SP reserve members can get, weakness indicator on or off, and battle difficulty. You can toggle side quests, field encounters or respawning enemies in dungeons, as well as displaying info about hunt quests, bosses or chests on the map. Other settings for exploration and battle will open up later. There aren’t many settings to fiddle with to start, with basic options such as changing voice / text language, text size, volume and vibration. SETTINGS AND CONTROLS: PLAYING A DEMI-GOD If duty did not bind these people to their task, I’m not convinced they would willingly protect anyone outside of their circle. I get brief tidbits about the pasts of these demi-gods, how awesome they’ve been all this time, and yet, I feel exactly like them: we are just here by happenstance, a mere quirk of fate, and once the job’s done, we can go about pretending not knowing each other. However, I don’t feel compelled to know more about these characters, or their world, which feels like a death knell for a genre often lauded for immersive narratives. Follow don’t mind knowing nothing about these characters to start as frontloading exposition can bog down the story.
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